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Quests are divided into 2 types: main quests and daily quests. Main quests can only be completed one time, usually about getting medals and reaching certain levels, while daily quests are reset after a period of time. They are also divided into 2 groups: daily (reset after 12:00 pm GMT +8 everyday) and weekly (reset after 12:00 pm GMT +8 every Sunday).

There is also hidden quests (or achievements) that give you reward when completing something (like first crafting, first battle, etc). Infos on these are not many, so I will let you find out yourself.

Reward will be presented as manpower/ammo/food/parts + additional rewards. N/A means there's none, and empty box means we haven't got information about the reward, so feel free to add.

GlossaryEdit

  • Exp: HQ experience point, not T-Doll experience point.
  • Craft: Humanoid manufacturing contract, the white one. Used to craft T-Doll
  • Quick craft: Quick manufacturing contract, the orange one. Used to skip crafting time
  • Quick repair: Quick reparing contract, the green one. Used to skip repairing time
  • Core: Dummy core. A number of cores is required to dummy a certain T-Doll.
  • Equipment: Equipment manufacturing contract, the blue and white one. Used to craft equipment. Can only be aquired after clearing 2-6 along with the equipment system.
  • There's also a Quick researching contract (the blue one), but cannot be aquired by quests.

Daily quests:Edit

DailyEdit

No Required Manpower Ammo Food Parts Additional Notes
1 Clear 1 Map 50 50 50 10 10 EXP N/A
2 Clear 3 Maps 100 100 100 30 15 EXP

Requires Daily Quest 1 to be complete

3 Clear 5 Maps 200 200 200 100 1 Core

20 EXP

Requires Daily Quest 2 to be complete
4 Craft 1 Doll 50 50 50 50 1 Doll Craft

10 EXP

N/A
5 Craft 3 Dolls 200 200 200 200 2 Doll Craft

1 Quick Craft

1 Core

20 EXP

Requires Daily Quest 4 to be complete
6 Complete 1 Logistics Support 50 50 0 0 10 EXP N/A
7 Complete 3 Logistics Support 100 100 0 0 1 Quick Repair

15 EXP

Requires Daily Quest 6 to be complete
8 Complete 10 Logistics Support 200 200 0 0 1 Doll Craft

1 Core

20 EXP

Requires Daily Quest 7 to be complete
9 Enhance a Doll 1 time 30 30 30 30 1 Doll Craft

10 EXP

N/A
10 Enhance a Doll 3 times 50 50 50 50 1 Doll Craft

1 Core

20 EXP

Requires Daily Quest 9 to be complete
11  Repair 1 time 100 0 0 30 10 EXP N/A
12  Repair 10 times 150 0 0 50 1 Quick Repair

15 EXP

Requires Daily Quest 11 to be complete
13  Repair 15 times 200 0 0 100 2 Quick Repair Requires Daily Quest 12 to be complete
14 Research skill 1 time 30 30 30 30 10 EXP N/A
15 Complete 1 Battle Simulation 30 30 30 30 10 EXP N/A
16 Complete 3 Battle Simulations 100 100 100 100 1 Quick Repair

20 EXP

Requires Daily Quest 15 to be complete
17 Craft 1 Equipment 30 30 30 30 1 Equipment Craft

10 EXP

N/A
18 Craft 3 Equipment's 2 Equipment Craft

1 Quick Craft

20 EXP

Requires Daily Quest 17 to be complete

Weekly:Edit

No Required Manpower Ammo Food Part Additional Notes
1 Repair 100 Times 1000 0 0 300 5 Quick Repair

50 EXP

N/A
2 Defeat 300 Machine Type Enemies 5000 1000 1000 200 3 Quick Repair

1 Core

100 EXP

N/A
3

Defeat 200 Humanoid Type Enemies

500 1000 1000 200 3 Quick Repair

1 Core

100 EXP

N/A
4 Defeat 10 Bosses 500 1000 1000 2000 3 Quick Repair

1 Core

100 EXP

N/A
5 Complete 50 Logistics Support 200 200 200 200 3 Doll Craft

3 Quick Craft

50 EXP

N/A
6 Complete 100 Battles with S Rating 1000 1000 1000 1000 1 Craft

100 EXP

N/A
7 Enhance 20 Times 200 200 200 200 1 Quick Craft

1 Quick Repair

50 EXP

N/A
8 Craft 20 Times 300 300 300 300 5 Doll Craft

1 Quick Craft

2 Core

50 EXP

N/A
9 Research Skill 5 Times 200 200 200 200 1 Quick Craft

1 Quick Repair

50 EXP

N/A
10 Complete 20 Simulation Battles 500 500 500 200 2 Quick Craft

2 Quick Repair 100 EXP

N/A
11 Craft 20 Equipment's 150 150 150 150 5 Quick Craft

2 Quick Repair

50 EXP

N/A
12 Defeat 200 Armored Machine Type Enemies 500 1000 1000 200 2 Equipment Craft

100 EXP

N/A
13 Defeat 200 Humanoid Machine Type Enemies 500 1000 1000 200 2 Equipment Craft

100 EXP

N/A

Main questsEdit

Still work in progress

Additional notesEdit

  • If the quest is required to finish the previous quest to show up, then it will show up and is in effect right after the previous one is completed, which means you don't need to get the previous's reward in order for it to appear.
  • Logistics quest will only count runs that are completed (the team doing the run has return).